This means players can now keep all their mods and maps up-to-date as those content creators patch them rather than having to hit up a third party site to download them. This is my first time uploading a mod to the workshop.First teased last October, Tripwire Interactive has fully integrated Steam Workshop into Killing Floor 2. If I want localisation files to be added to my workshop file, what is required? Where should the localisation files be located, and do I need to do something special in the Workshop Uploader Tool? I know that a localisation file is included in the example in the link, however, I don't know if that's where it's meant to go for mods as well.įinally, will a client download the localisation files from the server when they connect to it? I've seen lots of posts asking this before the workshop was implemented for KF2, and the answers were always something like: "hopefully this will be addressed when the workshop is implemented", but I haven't seen an answer to it since then.Īny information would be greatly appreciated. I know that it tells you to some extent, but it doesn't really explain it thoroughly. Just so you don't bother linking this to me, I have read this guide. What is the recommended or required directory tree structure for a workshop project? I have seen some very basic examples, but only catering to maps, not mods.
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